It is written in C++ and DirectX 11.
Game Core provides these services:
- Keyboard input
- Mouse input
- Controller input (Currently XInput, DirectInput)
- File load handling, including accessing a custom virtual file system
- Video manager controlling DXGI, video devices, window states, events
- Graphics loaders for various file formats
- DirectX 11 shader loading from file or memory: Vertex, Pixel, Geometry, Hull, Domain, Compute
- State manager: DepthStencil, Blend, Rasterizer
- Vertex declaration manager
- Shader and state objects handled in a single structure similar to DirectX 12 Pipeline State Objects (for future full upgrade to DX12)
- Texture resource manager
- Target resource manager
- Event-driven GUI manager for buttons, list boxes, rotate lists, check boxes, radio buttons, static text
- Utilities for maths, strings, time, memory, random numbers, etc
- Console system with text input and script execution, cvars, log, etc
Game Core is a framework system where the base code only displays test information to confirm it is running.
Game code is added to the Game space and uses the Core systems as required.





