The code that this version is based on only took 1 week (7 days!) to write from scratch - I emphasise this because before I started writing this I had NEVER programmed in C and had only just spent a whole weekend downloading the DX7 SDK on a 56K modem.
This is a slightly better version with SFX and C64 6581 SID emulation.
Contains samples ripped from the Amiga freeware game Super Twintris by Big Brother Copy (BBC).
The samples were ripped using a real Amiga 500 with a Datel Action Replay 2 cartridge. Files were transferred to PC using a 720K floppy disk and Amiga CrossDOS.
No WinUAE back in those days...
This game was written using DirectDraw 7 and it uses the palette for defining the game colours.
Using later DirectX drivers and/or hardware will normally cause the colours to become messed up within a few seconds of running the game.
This appears to be caused by the driver detaching or resetting the palette at least twice just after the game has started up.