Map File Processor

Compilation, CSG and rendering test   July 2002
The engine is currently set up as a KPRadiant .map file viewer.

CSG now added.
Spatial partitioning yet to be completed in this version. Depending on final use it will be either BSP or Octree

Map compiler screen
Early version of my Terminal map
Map compiler screen
Kingpin SR1 compiled map
Features include:

Automatic texture MIP map generation
Movement around the world (no physics or collision)
BMP and TGA bitmap loading / control engine
Transparent textures (Alpha / non-alpha channel)

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