Monday, 7th October 2024 - 09:00:35
Retro remakes - Kingpin mods - Programming
Home
GameFramework Interface
Kingpin: Life of Crime ▼
Engine
Renderer (DirectX 11)
Maps ►
Bagman
Capture the Flag
Capture the Flag Christmas
Deathmatch
Power 2
Mods ►
Colors - Capture the Flag
Capture the Flag Christmas
Capture the Flag Halloween
Power
Power 2
Skill
CRASH
CRASH Christmas
Utilities ►
DM Flags Calculator
Joystick & Controller Script
Multi Patch
Multi Patch 2
Multi Patch 3
Multi Patch 4
Legacy Games ▼
Connector
Jet Set Willy
Lazy Jones
Manic Miner
Minefield
Space Invaders
Space Invaders v1.1
Super Othello
Tetris
3D Asteroids
3D Pac Man
Asteroid Storm
Centipede
Jet Set Willy II / Jet Set Willy 2
Misc
Projects ▼
3D Engine
Binary File Converter
Kingpin: Life of Crime Client Engine
Kingpin: Life of Crime DirectX 11 Renderer
Map File Processor
Radiosity Engine
Virtual File System
Links
Contact
Map File Processor
Compilation, CSG and rendering test
July 2002
The engine is currently set up as a KPRadiant .map file viewer.
CSG now added.
Spatial partitioning yet to be completed in this version. Depending on final use it will be either BSP or Octree
Early version of my Terminal map
Kingpin SR1 compiled map
Features include:
Automatic texture MIP map generation
Movement around the world (no physics or collision)
BMP and TGA bitmap loading / control engine
Transparent textures (Alpha / non-alpha channel)
<<
<
1
>
>>