| | | Size: ??.?Kb Language: VC++ / Assembly Released: Never Genre: Arcade
This engine abandoned in favour of my GameFramework Interface (GFI) engine that provides a higher level of functionality
Update on 21st July 2002
Game currently about 40% complete - Core 3D routines functional, although basic. Later versions may include light mapping, but this one will not.
Code status:
Sound - 90% complete Input - 100% complete Entity control - 70% complete - includes semi-intelligent seek/avoid routines for the ghosts GUI for title/config - 0% - GUI from Asteroids may be used as its customisable/reusable Level editor fully functional although incomplete
Coded in DirectX7 / VisualC++ / Assembly Here are some screenshots of the engine in action
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