3D Pac Man
Size: ??.?Kb
Language: VC++ / Assembly
Released: Never
Genre: Arcade
This engine abandoned in favour of my GameFramework Interface (GFI) engine that provides a higher level of functionality


Update on 21st July 2002

Game currently about 40% complete - Core 3D routines functional, although basic. Later versions may include light mapping, but this one will not.

Code status:

Sound - 90% complete
Input - 100% complete
Entity control - 70% complete - includes semi-intelligent seek/avoid routines for the ghosts
GUI for title/config - 0% - GUI from Asteroids may be used as its customisable/reusable
Level editor fully functional although incomplete

Coded in DirectX7 / VisualC++ / Assembly
Here are some screenshots of the engine in action


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